I am new with Unreal Engine 4 and have run into a problem when looking at models (foliage) from a distance. Any idea what is causing this? I did try change the culling distance but that made them disappear at a ridiculously short distance.
Thanks for the replies, really appreciate it! Going to tinker with that now. Gotta say, UE 4 is by millennials the best modern engine I’ve worked with.