Models become extremely low-poly with Nanite disabled.

After some research, I was led to believe I’d be better off not using nanite for my game since I’m using fairly lowpoly models and going a bit more stylized.
However, when I disable Nanite the meshes all show up as really lowpoly models. Much lower than the original.
All settings indicate that LOD 0 is the only LOD.
Everything is rather large (~100x real world size), so maybe that’s a factor with camera distance, not sure.

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But you have Nanite enabled?

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I wonder if that is the fallback mesh?

@OP when you disable the nanite checkbox, make sure you hit the ‘Apply Changes’ in that section; there is an ‘Apply’ one on the bottom too, don’t use that.

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I disabled it in the project settings. I didn’t realize you had to turn it off per item as well.

Yep that fixed it. I had it turned off in the project settings.
So I’m assuming you have to turn it off in the settings and per mesh.
Is there a way that just disables it globally for everything?

r.nanite 0

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