I am developing a game on UE5 everything worked fine but when I closed and reopened the project, the models or their materials are no longer displayed and also now it is impossible to drag objects, tried to change the renderer from dx12 to dx11 did not help, what to do? who staklivatel with this?
UE Version: 5.5.2
i’ts enabled, I don’t understand why it all happened everything was working fine I closed my project and went to play the last of us compiled shaders there, played, exited, and went to ue5 and this problem appeared, I don’t know if the compilation of shaders in the game can be somehow related to this.
One other thing that might be a problem. Did you by chance clone the walls at any point. It almost looks like the polygons are fighting for space with another set of identically overlapped polygons. Try making a new cube outside of the building and see if it renders correctly.
You do not have a light in your scene.
It appears there is an HDRI backdrop for lighting, which is showing white.
check the intensity of the HDRI backdrop and the HDRI that is being used.
To verify, delete the HDRI backdrop and add a directional light.
Changing the hdri position by z did not help but when I tried to hide ExponentialHeightFog the white screen disappeared but the transparency of the textures did not disappear, for some reason only the glass material is visible and it uses blend mode translucent