Summary
i don’t have any collision on meshes i create using modeling mode, even tho it worked for me a few days ago …
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
not really sure, when i put in a new box/sphere/capsule in modeling mode, they all have no collision
Expected Result
the meshes i create should have collision, also when i merge, or use boolean to create cuts, the collision should also be affected but since it has no collison at all it doesn’t work
Observed Result
the meshes spawn without collision
Platform(s)
windows
Hey GOA-GodOfAim,
open your mesh in the content browser
use the show to look at the simple and then the complex collision
In Collision Complexity setting check the use complex collision as simple is enabled if the simple collision isn’t working
If you plan on having your model built on, mantled, grapplerable etc
Make a BlueprintClass Building Prop in the content browser and use your model in its mesh slot.
Use the building prop in your map instead
I also expect a newly-created mesh to have collision. What I’m seeing is that a Collision Primitive (Aka Simple Collision is not being created)
It’s probably related to 34.30’s change :
Modeling
New:
- The new default CollisionMode option is now set to SimpleAndComplex.
~
I think the default before was ‘Use Complex as Simple’