1st of all this is the first model I have tried to import from blender, Tomorrow I’m going to need to reexport it again, I didn’t change the name for any of the UV Maps so they all merged into one :P.
I have spent a while on this little pistol(it has over 32,000 tris, a bit much in my opinion i’m probably going to try to optimize it by adding in an LOD or 2)
I should also note its not currently textured what so ever.(and I have normal mapped it, but the UVs have merged so I can’t apply it :(…
After I finish with that I’ll rig it, then import it again and animate it…
Day 1:
Most of model is done… Not textured, Imported into Unreal
Day 2:
This is just the base meshes of the gun for you guys to compare(no material, no normal or bump in blender with just a simple sun light, smoothed shader)
Day 2 Gun -------------------------------------------------------------- ** Day 1 Gun**
Alright, I think the Day 2 gun looks better, what do you guys think? Furthermore some stats Day one gun as shown in the photo had 5,800+ tris while Day two gun had 2,500 tris
Day 2 Gun with the rest of the stuff added
Some further stats… The sights have 2,000 tris, The ammo Pack has about 500 tris, and the main gun without the ammo or sights has about 5000 tris. Together it comes to around 10,000 Tris.
After taking those photos I think I need to improve how the barrel connects to the main body(lighting is also very bad it makes it look like there is a harsh edge, when their really isn’t)
Just for fun this is the high poly version(47,000 tris)
As you can see the normal map(generated from the high poly), when made should make the trigger area look better, the barrel smoother and give a nicer grip for the sights slot
A quick change to the model and lighting(Low Poly, 10,270 Tris)