Model showing the polygons?

Hi everyone I’m relatively new to Unreal Engine 4, so do bear with a newbie issue, but I’ve recently imported a Maya 2016 model to UE4 where instead of rendering as the smooth texture I’ve made it shows all the model’s polygons. Why does this happen and how can I fix it?

Model in UE4:
Capture.PNG

Model in Maya:
Capture.PNG

Thank you.

Hey, seems like you’re losing smoothing information during import.
I’m not experienced with Maya and can’t tell you what exactly could be wrong, but I hope this thread might help