Hi there,
I was searching for a way to make a 2D plane always rotate towards the player position. Found a few threads but honestly I’m lost. Anyone can guide me for the setup of the shader?
Thanks.
Hi there,
I was searching for a way to make a 2D plane always rotate towards the player position. Found a few threads but honestly I’m lost. Anyone can guide me for the setup of the shader?
Thanks.
Check if billboard works for you.
If not you need to make blueprint actor and rotate that plane trough script.
It should work like this:
get player pawn > get world location > get look at rotation > set relative rotation (for your 2d mesh component, depending on setup world rotation may be better)
Connect this all to event tick.
Can you explain a little more please?
Also no blueprint. I want to do this via material editor if possible.
Add billboard to scene apply material thats all.
Or try particle system with single plane mesh particle that has your 2d texture.
I know what you mean, but I mean where is that billboard you say?
(Is that in starter content?)