Model Materials appearing as low-poly colors. How do I fix this?

Ok Made a Model in Blender, but I noticed some parts of it are coming up as one One color , instead of the Textures they are suppose to be. Anyone have a Idea on this?

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Materials made in Blender are usually not compatible with Unreal (except for solid colors).

You need to import the textures (if they hadn’t been imported with your mesh) and connect them inside the unreal materials.

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