Model appearing way too bright in UE5 handheld AR

I put in my own model into the handheld AR template and it appears ridiculously bright–does not match natural lighting at all. When I move the camera close to the object it appears normal.

Auto-exposure is turned off so I don’t think it’s that. I assume it’s because of the light intensity estimation but there’s not much in the API that allows control over this.

Anyone else deal with this or have any ideas about what could be causing it?