Mod, Floor, and other blueprints ... available in c++?

Hi darkgaze, for starters, Visual studio has very good tools to search stuff, for example its very common see questions here about how to use an specific methods inside a class but this questions are kind of dump, type ctrl + f in visual studio and look for results in the entire solution, usually it is incredible fast, then if you are trying to figurate how an method works, you will have a wide variety of answers inside the unreal cpps sources, here a list of tips for you:

  1. Ctrl + F to find something in VS, you can find in the current document, solution or the entire source code, this is the fastest method to know how something really specific works
  2. For instance blueprints are baby c++, you can right click in every node and in the context menu hit go to code definition, will open visual studio for you showing you the code for that node
  3. Actually too much complains about the official docs in the page, but its is incredible useful when you know how to use, in the docs you can type the class or method and usually everything is documented, telling you the module and some details, so if you dont know what is inside what, you can find there the proper module and header, of course you can do the same from visual studio search bar

Cheers again