Quest 3 & UE 5.6.1 + forward shading
Hey, I’m using lighting scenarios and level streaming for my game. So far so good, lightmaps baked just fine. I’m using GPU lightmass to get better bakes.
The issue is that once I package this for my quest 3, the lightmap isn’t working properly in my right lens.
The lightmap looks fine in my left lens. But in my right lens the lightmap kind of follows my head and warps around me when I move.
Has anyone has this issue before?