I’m developing a mobile game with Unreal 4.8.
I have a problem about using SkyLight without a lightmap.
It’s working well on mobile preview and android devices with Snapdragon chip.
However it’s not working on devices with Exynos chip including Galaxy S6, Galaxy Alpha.
On these devices, the color is just displayed as black.
Settings are as follows.
Directional light: Movable
Sky Light: Stationary or Movable
Now I’m using SkyLight with a lightmap, so the performence is also decreaed.
How can I use SkyLight without a lightmap?
The Samsung Tab S2 and the Galaxy S6 are quite different inside.
The Galaxy S6 uses the Mali GPU.
As for the question of Skylight without a lightmap, setting it to movable and unchecking cast shadows will not only help save performance, but it will also not use a lightmap/shadowmap texture. You can also try unchecking the ‘Lower Hemisphere is Black option’ to see if that helps.