Mobile separate translucency doesn`t work with subUV particles - still affected by dof

First of all thanks for support and time.

Here is base material settings , parent material and then baked with parameters.

Concerning dof I try to use High quality mobile gaussian blur and it works well but all materials used by particles with subUV images are blured if background is blurred by DOF. If particle is emitted where background is closer and not affected by dof post processing blur they are rendered ok and not blurred.

I tried also render after dof and checked in project settings alow separate translucensy but it doesn`t work.