Hello,
I’m using 3 different postprocess as components in player blueprint (to simulate day/night cycle on mobile). Everything worked perfectly.
Today I updated my Samsung S6 to Android Marshmallow and I have some strange postprocess glitch in game.
This is how it look like:
Why I’m sure it’s postprocess bug? Because when I enter water everything is good. Water have different postporcess in my project:
Why new version of Android glitched my project? Where is the problem and how can I fix that?