I have a bunch of source textures that our team has been using in development of a mobile game. We eventually plan on making a PC version. Therefore, my textures are between 2K-4K in size. I know the current limit on mobile textures is 2K. When you package your final game, do textures that are larger than allowed automatically get compressed to a reasonable size? Is there a way to control this without having multiple copies of the same file in low resolution and high resolution forms? I assumed there would be some sort of feature within UE4 that would allow you to limit the size of a texture file easily without altering the source. Of course, there may be one and I could have missed it.
Thank you for your time.