Thank you for reporting this issue. I am going to need a bit more information before i look into this issue. Would you be able to clarify which version of UE4 you are currently using, and if the version in Binary or Source? Also, Which device are you using to test this issue in mobile?
Are you using the Launch on feature or packaging the project and then deploying it? Is there a way that I may be able to test this issue locally with a simple setup?
Any additional information would be greatly appreciated.
Thank you again for reporting this issue. I have been able to reproduce what you have been seeing with the level load buttons not working correctly on mobile. I have create JIRA report UE-6442 for the issue and entered that bug into our database so that it may be fixed in a future release.
It’s quite a critical Bug for my project, Is there a workaround to make some similar work? any suggestions?
Anyway, do you know when the next update is going to be released?
thank you again.
Regards.
Just had a look at the bug report ticket and the status of the bug is that it is in the processes of being looked into. At this time I am uncertain of when this bug will be resolved or when it will be implemented into a release build. I will be sure to keep you posted when I know more.
As for the workaround, I will try a couple of different setups today and let you know if anything comes from testing,
The purpose of the launch on feature is to have the fastest path to device. This feature will not cook all of the content. Using File → Package and installing the fully cooked content will give you a way to test transitions between maps.
Alternatively, using Unreal Frontend you can specify a list of maps to cook.