Mobile HDR doesn’t work on Meta Quest 3 with forward rendering and multiview - device hangs upon app launch.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Configure VR Template for Meta Quest 3 (Android), including forward rendering, MSAA x4, mobile multiview and mobile HDR. Build apk and install it to the device using MQDH. Run the app and observe infamous infinite loop with 3 dots in the startup splash screen.
Expected Result
App should launch and work as expected, rendering supported features such as bloom, etc.
Observed Result
After launching app from the device, the app hangs on the splash screen.
Platform(s)
Meta Quest 3/S (Android Vulkan)
Additional Notes
Mobile HDR used to work with Unreal Engine 5.4.3 (Meta fork v68 and v69).
Hey @motorsep did you end up fixing this.
I don’t think it is related to mobile HDR as I have the exact same problem “After launching app from the device, the app hangs on the splash screen.” and this is on a Quest 2 headset (standalone) and I do not have HDR enabled.
It builds fine to an APK, copies fine to the headset but when starting the app just sits at the splash screeen
Well, it’s related to Mobile HDR or Mobile HDR + MMV (which I haven’t tested because I don’t see how people run apps on Quest without MMV). And it worked fine in 5.4.3 v68-v69 Meta fork. It doesn’t work in any of 5.5.x builds and it doesn’t work in 5.6.0 Epic (although it doesn’t crash - it just has no HDR effects).