I am using 4.27 but I think this issue runs through all version from my online reading. I am trying to capture the absolute world position of a mesh and store it in a texture but on mobile this seems to revert to an 8bit output and ruins all my world position readings. This issue is, when I try to turn on Mobile HDR, as soon as I perform the scene capture everything goes very dark, as if the exposure was turned all the way down.
I have tried several things such as changing the scene capture source to various HDR captures, trying different render target formats, and even making my own capture component to try and stop it from reverting to 8bit. The things is that things seem to be working except for this darkening effect when the capture fires off.
I know mobile HDR is discouraged, but has anyone run into this issue?