Im trying to light an almost 100% dynamic scen on mobile and as Ambient Cubemap and Sky Light is unavailable on mobile devices.
Right now I have set it up with Directional light but that leaves the other “side” almost completely black. Is there a way to incress the overall light in a sceen without Ambient Cubemap and Sky Light?
I was thinking of just adding a small value to the emissive input on the materials, but that might not be the most optimized solution for the task I’m trying to do.
I was hoping someone had any other ideas?