Hi,
I am working on mobile game. I would like to be able to rotate my camera with two-finger circular touch motion.
I saw that there is method
FInputGestureBinding& BindGesture( const FKey GestureKey, UserClass* Object, typename FInputGestureHandlerSignature::TMethodPtr< UserClass > Func )
on PlayerInputComponent in SetupPlayerInputComponent method.
But I can’t find any example on how to call such method. I tried this:
PlayerInputComponent->BindGesture(EKeys::Gesture_Rotate, this, &ACameraCharacter::OnRotateGesture);
where “OnRotateGesture” is my Gesture handler function.