Hello,
I am trying to use static lighting for android and use a low poly aesthetic. The materials i have used so far are either completely smooth or provide little to no real shading on each triangle. Can someone help me debug what is wrong?
When i import my mesh i use “import normals and tangents”
The materials i have tried so far:
https://i.gyazo.com/96acf7e56d885c0c…8e0398c827.png
https://i.gyazo.com/9cbd255d4faddc25…19278c0491.png
Here is the look I am shooting for (This is simply the mesh in Blender):
https://i.gyazo.com/888283aed17763c8…d6c7a463aa.png
Here is the first material in Unreal:
Thanks