MOBILE: Flat Shading an Imported Mesh from Blender


I am trying to use static lighting for android and use a low poly aesthetic. The materials i have used so far are either completely smooth or provide little to no real shading on each triangle. Can someone help me debug what is wrong?

When i import my mesh i use “import normals and tangents”

The materials i have tried so far:…8e0398c827.png…19278c0491.png

Here is the look I am shooting for (This is simply the mesh in Blender):…d6c7a463aa.png

Here is the first material in Unreal: