Mobile Depth of Field

Hello to the community, I’ve been trying to solve the depth of field for mobile in Unreal 5.3 for a couple of days now, and although it works, the blurring effect I manage to achieve is barely visible. I tried using ‘Mobile Depth of Field’ both in a Post Process Volume and in a cinematic camera, but in both cases the same thing happens: the effect is barely applied. Surely, it’s not possible to achieve the same intensity as for desktop, but this can’t be the best that can be done; I must be doing something wrong. Also, on the Unreal page, they say to use a Scale of 2500, but the Scale parameter only goes up to 2 (I suspect that if that parameter could be increased, the effect would look better) (Mobile Depth of Field in Unreal Engine)

Thanks to everyone, hopefully someone can guide me

Captura de pantalla 2024-04-02 163608