Hello to the community, I’ve been trying to solve the depth of field for mobile in Unreal 5.3 for a couple of days now, and although it works, the blurring effect I manage to achieve is barely visible. I tried using ‘Mobile Depth of Field’ both in a Post Process Volume and in a cinematic camera, but in both cases the same thing happens: the effect is barely applied. Surely, it’s not possible to achieve the same intensity as for desktop, but this can’t be the best that can be done; I must be doing something wrong. Also, on the Unreal page, they say to use a Scale of 2500, but the Scale parameter only goes up to 2 (I suspect that if that parameter could be increased, the effect would look better) (Mobile Depth of Field in Unreal Engine)
Thanks to everyone, hopefully someone can guide me