Hello, RecourseDesign, thank you for taking the time to respond.
The blend mode is set to Translucent, but it doesn’t seem like a good method to me, because what is seen on the screen depends on what is behind the plane in that frame (if it’s a light color, it’s less visible than if what’s behind it is dark).
The idea is to simulate a foreground out of focus. Since the development is for Android, I couldn’t get the ‘Mobile Depth of Field’ to apply the effect as I wanted (I asked about it here: (Mobile Depth of Field), so I blurred the image in Photoshop.
What I wanted is for that photoshopped image with its Alpha, just as I made it, to be usable in Unreal (sort of drag & drop), but I can’t achieve it (maybe it’s not possible, although I doubt it…).
I’m fairly new to Unreal, so I don’t know if there’s a way to attach the scene without it being too heavy.
Thank you very much again!