Mobile deployment AABs

We were wondering what the best practices are for setting up the initial chunk0 specifically for mobile AAB deployment? (on the assumption that subsequent app data is then downloaded in-app [like Fortnite does]).

Thanks

Andrew

Steps to Reproduce
n/a

Hi Andrew,

When structuring your app chunks around Play Asset Delivery, you’d typically configure chunk0 as the install-time asset pack. Think chunk would typically cover all assets to allow the application to startup to some state where other downloads can be spawned and handled. You may choose to include data from some start game modes or level in chunk 0 depending on application design. Subsequent chunks can be setup as either fast-follow asset packs (which are either installed as part of the main application installation or at application startup if still pending) or on-demand asset packs for optional downloads that would be requested directly by your application.

Best regards.