I don’t remember off the top of my head, but I’m pretty sure I’ve seen games do it. If the architecture is really that ingrained I suppose you could simply have a spell that equips a specific weapon in your inventory so to the player it just seems like they’ve done a quick switch to that weapon.
I will try to take a video. If you want to see some features today, I added you in skype if you accept me, I could show you after 1 hour and 15 min. I couldn’t speak english fluently so videos are too bad. I took a video but I deleted it
Sorry to be that kind of guy but…You wont publish it to the marketplace with these Characters and UI Textures right? Because i am pretty sure you are not allowed to (Crossblade UI for example costs 60$ on Unity Asset Store, i dont think you are allowed to re-sell it through your own asset).
I wrote that I used Evil’s GUI. I won’t share this login screen’s gui elements Characters from 's pack. This is free no problem and I won’t add this pack to marketplace. Could buy from our own site.
I could sell all other textures without crossblade … I aded that in licence.txt in kit document. Don’t worry. I have information about selling But thanks a lot for your warning
Hey looks great! Lots of features you have in this kit. If there is, sorry to mention it but I couldn’t see an experience system? It’s a very crucial thing for an RPG game whether it’s online or not. Do you have any plans to do an exp system?
I will release the package tomorrow and %50 discount will be over and you could buy this package for $200; but you will wait about 1 week for documentation and release notes. You could look over classes in pack. Have a nice night…