Feast your eyes!
MNSI is a system that allows for an easy and user friendly way to add sounds to physical interactions. Think how Half Life 2’s physics had sounds.
It has been a long pet peeve of mine that there was no way to make my box play a sound when it hits a stone floor, and a different sound when it hits a piece of metal.
So I set out to create one.
MNSI offers all the good things one can expect from a general audio solution.
- Light and heavy Impact sound events based on material.
- Roll and friction sounds based on material.
- Relative correction. A box placed on a moving elevator won’t play friction sounds despite moving in world space.
- Support for Skeletal meshes.
- Roll Vs Slide correction. A car wheel spinning in place can play a screech sound, and that sound can change to a normal tire on asphalt roll sound when it starts moving the car.
- Multi-Component support. A single prop can be made of multiple materials.
- A sound node like sound library for better organization.
- Sound interaction libraries that are external to the blueprint.
- Various performance optimizations and the ability to create Sound detail levels. Some props can be made to have less detailed and less often updated math, while other props can be made to make more checks and update faster. For example. Debris don’t need speedy updates, but a fast car would need more updates per second to play proper physics sounds.
- Many workarounds to fix various freakouts of the Unreal physics engine.
- Dynamic Parameters passed to sound cues allow for even greater detail and control over the sounds being played.
- And most importantly. Documentation. MNSI - Mischys Awesome Wiki
For reference. This is a video of a game that was made using the MNSI system. ((Disclaimer. This demo is not available for download and is not part of the MNSI market place package. It is merely an example of what Can be achieved when MNSI is used in a game.))
The Market place offering comes loaded with the core math and blueprint component, as well as a basic sound library of 260 high quality sounds I recorded myself from 14 object types including bullet shells for the FPS game devs out there.
This is a video showing every sound object type.
It also has smooth jazz playing. Which I consider a bonus.
So, with that said, weather you’re making the next Half-Life2 game or the next stealth Metal Gear solid and need your thrown bottles to play sounds distract guards, head on over to the market place and get your copy of MNSI at the low low price of just seventeen thousand silver pieces. … I mean 70 bucks.
Download Link > https://www.unrealengine.com/marketp…und-to-physics
All projects that use MNSI can get their special place in the MNSI hall of fame.
If you’re making an awesome game with MNSI, and want it featured in the hall of fame, drop me a line. I can’t wait to see what people achieve using this plugin.
Note: As this is the first release of MNSI. It can be expected that some issues may have prevailed mine and the Marketplace’s heavy quality assurance tests. For any bug reports and issues, check the documentation page MNSI - Mischys Awesome Wiki - Or send me an email with your grievances.