MMO Starter Kit

The server and client by default need to match each other, usually this is not an issue with the Kit because they build from the same project, in your friend case he is building his client from a different project. The same sort of issue happens when you split apart the client and server from each other into separate projects the client will never generate a matching Version number, you have to override the engines Network version check delegate with your own functionality to verify if a client is valid. A quick and dirty solution is to change the functionality to always return true for this check.

You might also want to set the following in your DefaultEngine.ini files
[ConsoleVariables]
net.IgnorePackageMismatch=1

Because any different BP’s and files in his package will potentially also cause the server to deny the client from connecting.

This is why I’m really sad to see such an obvious problem in the code. Maybe this is the only such bug in the entire codebase, but signs point to this being a wider-spread problem.
Thus, you are learning from code that is not production ready. As long as you’re OK with that, and know how to move on after that, that might be OK, but I’d hate to see a game shipped with this kind of code and then get terribly owned, exploited, or just plain fail.

Heya, thanks for the advice, turns out he had downloaded the wrong version of unreal engine source.

Heyo, I thought I’d fixed the whole enter world problem but now it’s come back again and the previous fix isn’t helping. I really feel that there’s some fundamental things I’m not understanding about the functioning of the start map. If anybody could offer help that would be awesome.

Is it persistent or sporadic? There really isn’t a whole lot going on in the Enter world process, basically getting the server address and then connecting to it. Probably would be easier to help knowing a bit more about how/where/what you are seeing. Also how much have you modified the original menu/connection/php scripts?

Haven’t modified the original menu/connection/php scripts. And this error seems to have something to do with character id. But I can’t fix it reliably.

When are you seeing this error when you try to log in, from editor, stand-alone, or package client? Does it happen for all cases? Might be easier to help over some form of comms program this sort of back and forth can take ages, perhaps skype or google hangout call to be able to share screen works best, or can use screenhero if you have that can work too.

Any chance you would provide a tut on how to integrate the advanced Soc. kit to the MMOKit?

or

Take on a side job to do it for someone?

T.

Catching up with CS

Anyone been able to reach ?

Been trying to touch bases with CS for some time

Yeah after I finish up this and test it (possibly next week?) I can set up a guide on how to merge both… I could do a video but my english sucks :stuck_out_tongue: but I can give it a try though
regarding been able to reach CS, I tried but I guess he’s out of town or quite busy lately.

TY bud. And we have a ton of peeps here in the kit thread… we get by even if we don’t speak English. The kit brings us together. :slight_smile:

Hey man skype sounds awesome. That applies for everybody here: ā€œfallcraft_mattā€. Hit me up.

Also got caught up in some controversy over the project he was coding for Project Genom. Reddit - Dive into anything

Sorry to hear things are screwy for CS. But, I got what I paid for with the kit. And more, IMHO.

I hope that CS will continue to develop the kit here, and I wish him the very best.

Cliff.

Just read through quite a few week old articles on Project Genom’s troubles.

As the parties have apparently come to a financial arrangement and neither remains relevant, I won’t comment on the relative merits of the two perspectives, but I will say that any game that loses its primary author will not be the same game afterward.

Sci-fi style mmo’s don’t appeal to me, but if they did I would not even consider playing it at this point. My bones tell me that the game will have nothing but difficulties going forward.

Oh man, that would be super helpful

hi, this Looks fantastic.
Is There A Version I Can Try Before I Buy?

Hey TerryKirk, there is a link to download a demo launcher, which will download the client for testing a demo server, in the first post of the thread.

I was thinking of integrating the Action RPG Inventory system into the MMO Starter Kit. It might be too difficult/corrupt my build, but after a good backup I’m willing to try. Anybody who knows both kits have any advice?

I will take a look.
I just assumed that was an example game.