The server and client by default need to match each other, usually this is not an issue with the Kit because they build from the same project, in your friend case he is building his client from a different project. The same sort of issue happens when you split apart the client and server from each other into separate projects the client will never generate a matching Version number, you have to override the engines Network version check delegate with your own functionality to verify if a client is valid. A quick and dirty solution is to change the functionality to always return true for this check.
You might also want to set the following in your DefaultEngine.ini files
[ConsoleVariables]
net.IgnorePackageMismatch=1
Because any different BPās and files in his package will potentially also cause the server to deny the client from connecting.
This is why Iām really sad to see such an obvious problem in the code. Maybe this is the only such bug in the entire codebase, but signs point to this being a wider-spread problem.
Thus, you are learning from code that is not production ready. As long as youāre OK with that, and know how to move on after that, that might be OK, but Iād hate to see a game shipped with this kind of code and then get terribly owned, exploited, or just plain fail.
Heyo, I thought Iād fixed the whole enter world problem but now itās come back again and the previous fix isnāt helping. I really feel that thereās some fundamental things Iām not understanding about the functioning of the start map. If anybody could offer help that would be awesome.
Is it persistent or sporadic? There really isnāt a whole lot going on in the Enter world process, basically getting the server address and then connecting to it. Probably would be easier to help knowing a bit more about how/where/what you are seeing. Also how much have you modified the original menu/connection/php scripts?
Havenāt modified the original menu/connection/php scripts. And this error seems to have something to do with character id. But I canāt fix it reliably.
When are you seeing this error when you try to log in, from editor, stand-alone, or package client? Does it happen for all cases? Might be easier to help over some form of comms program this sort of back and forth can take ages, perhaps skype or google hangout call to be able to share screen works best, or can use screenhero if you have that can work too.
Yeah after I finish up this and test it (possibly next week?) I can set up a guide on how to merge both⦠I could do a video but my english sucks but I can give it a try though
regarding been able to reach CS, I tried but I guess heās out of town or quite busy lately.
Just read through quite a few week old articles on Project Genomās troubles.
As the parties have apparently come to a financial arrangement and neither remains relevant, I wonāt comment on the relative merits of the two perspectives, but I will say that any game that loses its primary author will not be the same game afterward.
Sci-fi style mmoās donāt appeal to me, but if they did I would not even consider playing it at this point. My bones tell me that the game will have nothing but difficulties going forward.
I was thinking of integrating the Action RPG Inventory system into the MMO Starter Kit. It might be too difficult/corrupt my build, but after a good backup Iām willing to try. Anybody who knows both kits have any advice?