The new build is live on the demo server and is available for purchase on Sellfy! Build notes:
Ported to Unreal Engine 4.12
Finally! I couldnāt do it earlier because of the dedicated server bug that was fixed in 4.12.5.
You will need the new release of UE4 from GitHub to work with the updated kit.
Clan/guild mechanics
Players can now form clans and invite other players. Clan names are displayed next to the character name if you target someone.
We already talked on Skype, but Iāll repost my answers here for others
All of the info is stored on the game server while the character is in the world. When the character logs out, the info is saved to the MySQL database.
Since the server is authoritative, the client canāt hack it - all values that the hacker changes will only be changed locally. So for example if I hack my damage stat, I may get it to display as 9000 on my client, but on the dedicated server itāll still be 10, and damage calculations happen on the server.
Regular sql injection is not possible since the php scripts all use prepared statements.
When you package the game in UE4, you get a new game folder. This folder must be used on both the server and the clients. For that purpose you can use the launcher that comes with MMO Kit, or use Steam if your game is Greenlit.
Nope, not yet. Maybe Iāll come up with something later.
how is the server architecture handled? is it just the built in multiplayer in ue4? Iām under the impression it cant handle many more then 64 players before the hardware gets beat to hell. Is this going to support an actual MMO population?
Hi, assuming the server has a good enough CPU, one server process can contain about 100-120 players and 300-400 NPCs, depends on your game. You can have several server processes on a single physical server (about 8 for a regular quad-core CPU) and several physical servers if you want. Currently, traveling between server processes (zones) can be done with a loading screen, but Iām also working on a seamless solution.
The server is authoritative in MMO Kit, so out of all the things you see in this video, only zoomhack would be possible.
Do you have a rough idea of when you might be releasing a seamless solution for moving between zones. Also do you have an example of how you would make it work with loading screens and difference level files
I plan to first add the on-demand instances and a regular (loading screen) zone travel example. Currently, the FAQ section of the guide contains advice on how to add zone travel with a loading screen.
Great job on the kit so far. Iāll probably grab it soon enough.
Yes, and if you do game critical things on the client and/or never verify anything on the server that video is what happens. Itās not really that surprising. You could barely do anything over teleports and camera control in WoW that were not actual bugs. I didnāt play TERA enough to get familiar with how it functioned.
Hello Code Spartan, I have a few questions for you and one of my big one is this Could I change all ingame names with Unreal Engine? like on the login in screen it says MMO Demo I would like to change that also what version do I need for Unreal Engine when I try to open the MMO Kit with unreal engine 2.12.5 I get this error āThe following modules are missing or built with a different engine version: UE4Editor-CleanThirdPerson.dll UE4Editor-VaRestPlugin.dll UE4Editor-VaRestEditorPlugin.dll Would you like to rebuild them no?ā and it says Yes or No I hit yes and it basically just crashes. Also my last question is The game Launcher that the MMO Kit comes with is there a way to edit everything on it? with in Unreal Engine? like the name and words and the picture? or do I use another program and if its another program could you link me them? also could you link any other programs I may need?
I can only recommend you install UE4, then watch tutorials to get more comfortable with it first. You need basic understanding of Unreal to work with the kit.
Hello i just am a bit confused with a few things which i cant find online and i have tried to find every thing on YouTube but i have not found one thing that could e helpful and these are the only 3 questions i have and need to know.
Your demo folder comes with a game launcher how do i edit that or what program do I need?
Is every thing in the Demo Kit editable with UE4? for ex when you first get onto the game the log in screen says MMO Demo could you change that within UE4?
Sadly i donāt know what to look up on YouTube for this error
The following modules are missing or built with a different engine version:
P.S i have seen or been looking at a lot of Unreal Engine videos but i cant find any one thisn stuff so i am asking you because your the one who made the MMO Kit so⦠yea if you donāt know or cant answer ill go back to try and finding the answers for these questions. i currently using UE4 version 1.12.5 i think also could you make a Tutorial if you can or want?