MMO Starter Kit

Hello everyone!

I have the 1.5 version of the kit. VS 2015 Update 2. I have successfully ran it from a 4.11 build.

Shouldn’t I be seeing the uassets in the editor that are in the directory?

I’m having problems adding new ability types. I wanted to expand the abilities to include SpellDamage,SpellHeal, and SkillAbility, so I could control them differently.
The code I added to ability.h was:

(basically, everything after buff health).
After creating a spell using SpellDamage, I’m getting this error, and icons aren’t working:

LogEnum:Warning: In asset ‘/Game/MMO/Abilities/MAgicArrow.MagicArrow’, there is an enum property of type ‘AbilityType’ with an invalid value of ‘AbilityType::SpellDamage’

EDIT
Fixed the error with the enum property after a 2nd rebuild (for some reason the first one didn’t fix it) but icons are still blank. The existing ones haven’t changed, but any new ones I select come out as a white squar.

Has this been resolved?

Also looking for confirmation on this.

Actually I didn’t tried anymore.
My own MMO will be built on 4.10.4.
For me it’s the most stable version and also I did wrote my Cacheserver wrapper for this.
So for me there will never be a point to switch to 4.12

Hi all,

Just bought this starter kit and I am very excited to dive in. I have been learning c++ as I go and I have not messed with blueprints much, I hope its not too difficult to get a handle on.

How can I have different PvP rules per zone? blueprint node use what

I’ve been managing to eventually resolve my issues (blank icons issue wasn’t my change at all, spell icons only work if they are in a specific folder), but I could really, really use some help with something.

I’m trying to log output and error messages from a system in MMOCharacter to the chat UI. I’ve tried a number of different ways, but it’s just not working. Using references to Chat or MMOInstance->ChatWidget just returns a “none” error in the server log, and nothing gets sent to them. I also tried copying exactly the out of range error message code, and that doesn’t error, but doesn’t write to the screen. If anyone can help me with this, I will be deeply grateful - my skill system is working wonderfully, but I need to provide some sort of feedback to the players so they know.

Check your warnings + errors.
All reasons are here.

Hey!

, is it fixed for you?

Tried 4.12.5 myself, don’t see this issue anymore.
Have a few warnings after compilation, but they don’t look like smth serious.

So - for the last two years I have been working on a project in unity3d. Sadly, the tech I was using is outdated now, and have been lurking in this thread since December of '14. Today I bought the MMO Starter pack, and will be transferring all of my Unity assets to UE4. Which is going to take a couple of months to do. Because… there is a lot. :slight_smile:
I plan to rebuild the terrains by hand inside of UE, rather than try and export them and have to retexture anyway - plus, I feel the look will be better this way.

Just saying hi, and that’s just what I’m up to. Looking forward to guilds :wink:

all this and Lord Vader quotes too? Awesome.

Welcome to Unreal man…

This kit is rocking, as you probably know since you have been lurkin for some time. I just thought you were part of the cleaning staff… (Yes… we saw you out there…muhahahaha)

Seriously though… welcome to the kit.

I wanted to chime in here, and 4.12.5 is packaging just fine with our project! Thankfully!

Welcome :slight_smile:

so - a few questions;

  • are the quests, items, etc. store in the client, or the server side?
  • is there a diagram showing the data flow any where?
  • or a logic diagram?
  • and what will prevent someone from injecting their own stats into the local client or the remote db?
  • as i update the game; do i have to rebuild the package for the server as well?

I am trying to get a handle on the overall “how does this work”, this way I can build my infrastructure accordingly.

From what i can gather the kit uses replication for stats which is authenticated by the server.

google ue4 replication

does @ visit often? I am not seeing anything since june-ish…
or are there others developing this plugin as well?

Code is Always around… Add him/her in Skype “” and you can skype questions and get answers quickly

T.