MMO Starter Kit

Hey Terpsychore,

I tried to duplicate your problem in my kit, just built it today, clean version, empty, nothing added but starter content. I broke the links to Name, Kill Tasks and Bring Tasks, compiled to get error.

I then reconnected them no problem at all, compiled with no error.

Did you try dragging a wire from Break AcceptedQuest, Quest(blue) and then typing kill in the box to see if you can read the value of the variable? Get Kill Tasks

If I had to guess there is something you have altered on your end that has killed the link or even changed the variable. I was unable to get the error you had, sorry, I know it can be a pain sometimes working in blueprints. :slight_smile:

Did you try their optimization steps from his site? I was reading up on the kit and it looks awesome, except the hit in fps had me wondering myself. Here is the link…

http://www.veagames.com/#!how-to-use/cpep3"]Optimization Down near the bottom.

If you find something that works let us know, might rethink the kit.

Nemo

Hey Nemo, thanks!

Mind doing me a favor? Open up AcceptedQuest in MMO -> Quests, and let me know what data type “Quest” shows up as? Right now it’s showing as “AcceptedQuest,” and I’m thinking that changing it to a Quest Object will fix it, but I’m worried about breaking other dependencies. Actually the more I think about it, I’m pretty sure that’ll work. Going to try it anyway… Aaaaand, it worked. I must’ve changed it at some point. So weird.

Here ya go. :slight_smile:

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I did run through their optimization steps, however I’ll admit it was a fairly half-***** attempt and I may have not optimized optimally. I will try again and let you know if it works out!

That would be awesome Piepants, been working with most of the afternoon, some reason the Launcher is not uploading the game zip files, maybe one day I’ll catch up to you guys. :slight_smile:

I have half of the video made for setting up new launcher, hopefully get the other one tomorrow when straightens me out.

I didn’t need the character deletion system, I crafted my own way of deleting characters, with a recovery system, I mark Deleted Characters in the Database with a Bool (0, 1) and load only those marked false, if they’re marked true, I’m making a script that will go in and move them to another Database after X days, and if a player wants them recovered they can login and do a “Recover Character” :slight_smile:

Edit:

I’m currently trying to get a Random Name Generator to work.

Darkkitten,

You simply rock man… Youi posted months ago how you wrote something to use DynDNS… Or NoIP… and I was impressed… your Char Delete / restore is cool as hell.

Looking forward to seeing or hearing about what you do next

I’m willing to share things if people are interested, I won’t post them to the forums directly. LOL, but Everyone seems so eager to help each other to make MMO’s soo :slight_smile: I’ll give back, the Script itself, isn’t completed, but right now the loading and not loading of “Deleted” characters is working :slight_smile:

Edit:
One of the biggest things I’m impressed with is seeing what other people are doing :slight_smile:

That’s awesome Darkkitten, I might take a look at it, working on the new launcher/patcher right now, giving me all kinds of issues, I think it’s my host site, trying another now. I will be posting videos of what I did to get it to work, when I do. :stuck_out_tongue:

I did get Kite Demo working today, will post that video next few days, it has some awesome resources that we can use, talk about pushing the ole system, that demo does.

I hear ya ,

I have had CS tied up in knots, due to GoDaddy shared hosting not running scripts more than 120 seconds… no matter the execution time I set… I thought I was going to have to go back to the old launcher. But, CS said he has some ideas… I guess I will see. I don’t want to have to go to a full server… prices are just to Darn high for me.

Really hoping that the Char kit with come out with BP nad male and female toon soon. I think the 4.11.2 patch resolved the issue they were having… At least that is my hope.

YA… I need another 16 gigs to run that Demo. I simply erros out with 16 gigs… They are really serious when they say it takes 24 gigs to run it

LOL…

So I am not the only one having issue with new Launcher?

I just reread that post where your talking about the character customizer update with models, that needs to come out. :slight_smile: I think I will wait to see what they put out for characters also. Now just to wait. :stuck_out_tongue:

Sittin on pins and needles…

There are so many things I want to try both in the kit, in in the market place and things I have seen online. AS I have said before, I can’t thank CS and you guys for all the help.

Did someone of you tested Steam instead of the launcher?

I made a bit progress on the casting system. I must change a few things but its working :slight_smile:
AbilityWindow :

  • Scrollbar for more spells
  • Castingtime

Hotbar:

  • Cooldown
  • CooldownTimer
  • Castingbar

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Anyone else get the new Uploader to work with a packaged project? I for the life of me can’t get it to work.

It will upload random files, but soon as I package a game it won’t upload, stops at 99%, I even tried with FirstPerson shooter, still no luck.

Gerrod, your works looks so great, I really like what you have made, looks very professional, stay with it, I want to beta test it one day. :slight_smile:

Have you tried it with a file the same size? and the same number of folders?

Hey been following this link for a while; while i was studying Unreal is this still available download link the throwing up a 404.

Never mind new to githud figured it out.

I can upload any file, it seems to be when it’s be packaged as a game that it sticks at 99%, I haven’t loaded the exact same size file, but any file I have tried works, I will test a large file now.

I see what ya be saying, might be a size issue and not related to packaged files.

You are correct Gerrod, it is a cap size regardless of packaged or just a bunch of files, dang me and my cheap hosting sites. :stuck_out_tongue: