MMO Starter Kit

Spartan,

Need your help really stuck with an issue. Have revamped the game to handle non target combat which works fine as long as only one player is logged in on the dedicated and built server. Shooting gets messed up, seems like the ignore self on trace stops working. Tried to debug it but not luck. Wanted to validate some basic things with you. When I log into the server it seems like the UserID is not read correct (its in the DB). Is this a real issue on not impacting to the behavior of the server?

[2015.08.20-03.30.58:777][223]LogNet: Login request: /Game/Maps/Start userId: Invalid
[2015.08.20-03.30.58:810][224]LogNet: Client netspeed is 10000
[2015.08.20-03.30.59:704][251]LogNet: Join request: /Game/Maps/Start?SplitscreenCount=1
[2015.08.20-03.30.59:706][251]LogGameMode: levelStatus: /Game/Maps/DollMap 0 0 0 None 0
[2015.08.20-03.30.59:706][251]LogNet: Join succeeded: 256
[2015.08.20-03.31.01:033][291]LogBlueprintUserMessages: Checking entering client, char id:
[2015.08.20-03.31.01:102][294]LogVaRest: Response (200): {“status”:“OK”}
[2015.08.20-03.31.01:102][294]LogBlueprintUserMessages: OK
[2015.08.20-03.31.01:102][294]LogBlueprintUserMessages: create get character
[2015.08.20-03.31.01:169][296]LogVaRest: Response (200): {“status”:“OK”,“name”:“Test1”,“inventory”:],“quests”:],“health”:300,“mana”:200,“level”:0,“experience”
:0,“posx”:4054,“posy”:-3459,“posz”:20366,“rotation_yaw”:-37.411743164062,“equip_head”:"",“equip_chest”:"",“equip_hands”:"",“equip_legs”:"",“equip_feet”:""}
[2015.08.20-03.31.01:170][296]LogBlueprintUserMessages: sending chat login