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MMO Starter Kit

Hey Kiwi!

You would need to build a new player controller + player blueprint, I’m assuming you’re trying to build a space game similar to EVE? Where you set the ship/players destination with waypoints and no direct control over the craft? Let me know if this helps ya!

Hey Tarr_bot.
The answer would be yes, and then again, no.

I am trying to make a semi-direct control system, yes.
No, it has nothing to do with space or underwater (which is actually a great idea for an E.V.E. clone, someone point me towards a decent venture capitalist), but rather with traditional naval combat as a corner case; but at its core is the idea of a character, instead of a spaceship, being thus controlled.

This means that EVE functionality (orbiting and waypoints) is a necessity, but not the final result.
And I rather think I’d have to design a rudimentary AI for this (different path-finding algorythms), but that’s just haf the fun. Other half comes in designing the system in such a way that it still can be played effrectively by multiple players (happily, that has mostly been pioneered).

I can talk about this at length in private or public, if you like.

Upd: the main bug with 4.8 is fixed internally and hopefully the fix will be released in 4.8.1 hotfix

The transition to 4.8 is going to be delayed, most likely until the first hotfix. It looks like there are a couple of serious bugs in 4.8 :(:

  1. [4.8] Assertion failed Result->LinkerLoad - UE4 AnswerHub
  2. [BUG?] Net Load on Client doesn't work in 4.8 - UE4 AnswerHub

In EVE Online you can send ships to orbit around something, is this what you’re looking for? For that, just send the orbit target from the client to the server and let server handle the orbiting. In any case, to implement any special kind of controller you first need to know how to do it in a single player UE4 project. Once you can do it in single player mode, adding networking or adding the controller to the MMO kit should be easy.

Did they say when that hotfix would be available?

Since Epic is now able to release c++ projects / plugins, any chance for this to hit the marketplace? Or… is there a chance to release the various “systems” that are in play as plugins?

can you add select character menu and create character as this one? https://www.youtube.com/watch?v=fEphUHrtjm4

this would be awesome

i am still learning UE4 i will buy your source maybe in 2 weeks :slight_smile: it looks good to learn from

i just tested your demo and i have few suggestion

1 - add character creator screen same as this link ( https://www.youtube.com/watch?v=fEphUHrtjm4 )
2 - fix the chat Unicode problem it wont support Arabic you can try with this word ( تجربه )
3 - when i fall down no damage taken also when i jump to water it wont swim
4 - Pressing ( TAB ) to switch between 15 meter targets
5 - auto rotate to fight the target
6 - make new NPC enemy that auto attack when you get 5 meter near them

these would make your source very powerful

Suggestion

i just tested your demo and i have few suggestion

1 - add character creator screen same as this link ( https://www.youtube.com/watch?v=fEphUHrtjm4 )
2 - fix the chat Unicode problem it wont support Arabic you can try with this word ( تجربه )
3 - when i fall down no damage taken also when i jump to water it wont swim

these would make your source very powerful

i will buy this in 2 weeks still learning about UE4

Could you link me this info please?

Thanks for the suggestions, several of them was already on my ‘planned’ list. :slight_smile: They are not hard to implement yourself though, especially p.4, p.3, p.5.

Good news - the main issue I had with 4.8 has been fixed internally and the fix will most likely be in 4.8.1 hotfix: Game crashes on start - UE4 AnswerHub

That thread is not by a staff member. On the official page (https://www.unrealengine.com/marketplace/marketplace-submission-guidelines) it still says that code assets will be accepted later. Personally, I’m fine with selling on Sellfy for now.

is there any update on your starter kit? :slight_smile:

Hi xh20s,

The update containing quests is ready, I’m waiting for 4.8.1 hotfix to release it (because of [4.8] Assertion failed Result->LinkerLoad - UE4 AnswerHub )

An Epic dev responded in the thread :stuck_out_tongue:

Currently,it seems that Epic is still beta-testing the entire plugin feature of the marketplace (see the Substance Plugin) to make sure it works, however, in some of the Twitch videos, they have stated that plugins and C++ will be coming to the launcher during the 4.8 cycle.

I just had to buy this, now i gota get it going :slight_smile:

4.8.1 just hit :slight_smile:

Thanks for the heads-up just updated the engine! now to toss this page onto my tv screen and set a auto-refresh to see when this kit gets updated :cool:

I cannot get past the login screen. After I register it just goes back to the Login page, and when I login, it just tells me that I logged in. Any suggestions

I can’t get past the Login page, I can register successful, but not character screen comes up. Just takes me back to the login page where I can login, but it then just says ‘Login successful’. Any idea what I am missing?