PvP is something that you could implement youself by just modifying the checks in MMOPlayerController blueprint. Currently it checks that the target is an NPC and not dead, you could change that to any character that is not dead.
PvP is something that you could implement youself by just modifying the checks in MMOPlayerController blueprint. Currently it checks that the target is an NPC and not dead, you could change that to any character that is not dead.