MMO Starter Kit

This is about the zeroing variables bug in UE, and yeah, the devs said it will be fixed in 4.7.3. :slight_smile: However, you quoted my post about the pull request I’ve made (https://github.com/EpicGames/UnrealEngine/pull/923 ), and it’s not related to that bug. It’s a new feature that I propose for the engine, to expose owner-only variable replication to blueprints, in addition to regular replication and repnotify.