Now I have another problem! I am completely lost with step 4 of the PC change. I have done the previous 3 steps prior to 4:
- Find the newly created animation blueprint - it should be in the same folder as your new character’s skeleton and it has a dark orange line on the bottom of it’s icon. Open its Anim Graph and click on the first node (Default State Machine). In the state machine open the Idle/Run state, choose the central Blendspace node (it will be named like IdleRun_TPP_Copy) and double-click on it to open the Blendspace.
I am attempting to replace the mannequin with Paragon: Greystone! and am lost in this and rest of the steps which I can’t find the Default State Machine. I see two Locomotions:
- Locomotion
- Ground Locomotion
If anyone has any ideas please feel free to respond!
Thank you!