I plan to add differences between classes in one of the future updates. However, the demo is based on WoW and in WoW the character mesh is the same for each career, only the armor meshes are different. Still, it’s very easy to do this the way you want (with different meshes): in JSONRequests blueprint, in OnGetCharacterResponse function before the server assigns the character’s stats, you can destroy the player’s character (Destroy Actor), spawn a new one based on the career (Spawn Actor From Class), and make the player’s controller Possess that newly spawned character.