MMO Starter Kit

Awesome to see people putting this to use already on their projects! And I agree that everything done so far on this by Spartan is extremely helpful already regardless of what happens in the future, but I’m certainly excited for any and all updates, loved what I saw in that last sneak peek pic! :slight_smile:

I have a general question about blueprints though, what everyone typically says is that blueprints are 10x slower than c++ and for a final game its best to convert it to c++ after all prototyping is done. This is a problem for people more on the 3d art side like me who are not capable of that

Is it really necessary or can you actually make a game with just blueprints (aside from your updater etc.?)

I was thinking about using the shooter game example with this project but the shooter game is c++ so that means I should probably re-create it in blueprints, problem is though if the movement, combat, AI logic, along with your inventory, sql, and everything is all done in blueprints, and theres a few dozen players on a server,
Is it actually feasible & possible to have good performance with a final game done with blueprints and no c++ ? 10x slower seems like a big number to non-coders like me, or is c++ just so fast that even that much slower is not going to impact performance that much? I mean for the sake of having a playable alpha? And then if a game so happens to do well then one can pay coders to convert it all