Hey guys,
This is more of a general unreal question, I think, but since it’s related to the MMOKit, gonna ask here! I’ve never used decals before, and the MMOKit uses them to put a highlighted ring around targets, which changes color based on the hostility of the target. I replaced the character mesh in the kit, and now the decal is being shown on the character mesh whenever it overlaps that circle, which as I’m sure you can imagine looks really weird. I’m trying to figure out how to prevent the system from drawing it on my character, but I’m coming up very short. I’m sure it’s something simple, but I can’t find it. Anyone know how to fix this?