When playing on a map I am able to move the character around just fine in the editor. When I build the game the directional keys do not work nor does pressing the P key to open the powers menu. Has anyone experienced this issue on a build before with the MMo Kit? Movement and the other option keys work fine in the editor but don’t work at all when I build the game and test it. I haven’t had a chance to dive to much into the issue but figured I would ask here in hopes of a solution.
There were some changes made to the project. Most of which occur in the main menu. We didn’t really mess with the MyCharacter blueprint tho. I’ve just started looking into the issue and I’m going to compare what we’ve changed with what was in the original to see if I can figure out the cause. I’ll let you know if I’m still having issues after having explored the matter a bit. Off the top of my head I can’t think of anything that was changed that would have any effect on movement or player input. Clicking buttons works but pressing the P, C, I keys or trying to move does not work.
Someone could help, please? Now say, my english is not to good. I try make dedicated server visual studio 2015(version 14.0.2543.01 Update 3) + Unreal Engine 4.13.1 + MMOStarter kit 1.7. Followed step by-step instruction, but not work creat dedicated server. This is error message output:
1>------ Build started: Project: CleanThirdPerson, Configuration: Development_Server x64 ------
1> Performing 19 actions (4 in parallel)
1> Module.VaRestPlugin.cpp
1> LoadingScreen.generated.cpp
1> Module.LoadingScreen.cpp
1> PCH.CleanThirdPerson.h.cpp
1>c:\epic games\4.13\engine\source\runtime\inputcore\public…/Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1>c:\epic games\4.13\engine\source\runtime\inputcore\public…/Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1>c:\epic games\4.13\engine\source\runtime\inputcore\public…/Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1>c:\epic games\4.13\engine\source\runtime\inputcore\public…/Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1> VaRestPlugin.generated.cpp
1>c:\epic games\4.13\engine\source\runtime\inputcore\public…/Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1>ERROR : UBT error : Failed to produce item: C:\Games\MMOEngine\Plugins\LoadingScreen\Binaries\Win64\UE4Server-LoadingScreen.lib
1> Total build time: 7,64 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ““C:\Epic Games\4.13\Engine\Build\BatchFiles\Build.bat” CleanThirdPersonServer Win64 Development “C:\Games\MMOEngine\CleanThirdPerson.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Can you please add simple “HowTo” about multiple servers, how to set it up etc? I’m talking of something like a lobby where ppl choose ingame which server to go etc. Would be great. Or maybe its even possible that you il include some example in this project :o
Hey, guys. How do you think, is it real to use this pack with another game? If I want to make shooter online, can I set up it through this package? To replace mmo rpg with shooter. Because, I did not meet any other online tutorials or packs.
I plan to do add multiple zones (separate server processes on a single physical server) to the demo, along with a guide. For now, FAQ chapter of the documentation has some info on that. As for the realms that the player could choose from, I would like to add this feature too, but it will probably be after the zones.
It looks like you’re using the engine from the launcher, not a source-built one. MMO Kit needs a source-built UE4 engine. Follow the 3 steps here to get it: Unreal Engine on GitHub
MMO Kit is best suited for games that need login/registration and persistent storage of player data. It doesn’t matter if it’s an RPG or a shooter. If your game doesn’t need those 2 features, it might be best for you to just study blueprint networking, the official tutorials, etc.
you have to launch the source version of the editor from %extracted location%\Engine\Binaries\Win64\ue4editor.exe make sure to register the directory as an unreal engine installation by opening UnrealVersionSelector-Win64-Shipping.exe in the same directory.
what’s happening is that even though you may have the source built engine, it is opening your project in the other version.
Thank you for help . I have litle problem the launcher uploader. (Error: 550) The remote server sent back the following error: (550) Unable to use the file (for example, the file is not found, it is not accessible)
Hash.xml not found, but why not creat and write “Hash.xml was not present on the server. It means you’re uploading a game version for the first time…”? If I creat an “empty” hash.xml(<?xml version=“1.0” encoding=“utf-8”?><Files />), uploder will start, because it find the hash.xml, but only create a new version update not original game folder.
This is more of a general unreal question, I think, but since it’s related to the MMOKit, gonna ask here! I’ve never used decals before, and the MMOKit uses them to put a highlighted ring around targets, which changes color based on the hostility of the target. I replaced the character mesh in the kit, and now the decal is being shown on the character mesh whenever it overlaps that circle, which as I’m sure you can imagine looks really weird. I’m trying to figure out how to prevent the system from drawing it on my character, but I’m coming up very short. I’m sure it’s something simple, but I can’t find it. Anyone know how to fix this?
Wow!!! You are da man!!! Ive recently bought Advanced Social System, still figuring how to megre it with MMOkit… seems you are way ahead of me… gotto… catch… up I’ll let myself to get a little ballsy and ask you if you are planning to release tutorial on integrating those 2 amazing assets into MMOKit? Or maybe if i could bug you couple times with silly noob question on that topic? Very good job man!!
I’m having install issues. I’m using Windows 7 with Visual Studio 2015 installed.
I have downloaded UE4 version 4.13 from release branch of github and installed it at C:/UnrealEngine-4.13 and built it the source version.
I have MMOStarterKit-1.7 at C:/MyGame/MMOStarterKit-1.7
I have tried right clicking on the CleanThirdPerson project file and “Generating Visual Studio project files” but I keep getting this error:
Building UnrealBuildTool in C:/UnrealEngine-4.13…
Couldn’t find C:/Program Files (x86)/Microsoft Visual Studio 14.0/Common7/Tools/…/…/VC/bin/x86_amd64/vcvarsx86_amd64.bat; skipping.
Am I doing something wrong? I have searched for the solution to this error and not finding anything that makes this work.
I’d try looking for the vcvarsx86_amd64.bat file in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\ . If it’s indeed there, try opening “%VS140COMNTOOLS%…/…/VC/bin/x86_amd64” in windows explorer. It should take you to the folder with that vcvarsx86_amd64.bat file. If it doesn’t, make sure that Windows has an environment variable called “VS140COMNTOOLS” and that it’s set to C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\
Open the blueprint, select the mesh component and disable “Receives Decals” under “Rendering” category, this should do it.