I plan to do add multiple zones (separate server processes on a single physical server) to the demo, along with a guide. For now, FAQ chapter of the documentation has some info on that. As for the realms that the player could choose from, I would like to add this feature too, but it will probably be after the zones.
Someone could help, please? Now say, my english is not to good. I try make dedicated server visual studio 2015(version 14.0.2543.01 Update 3) + Unreal Engine 4.13.1 + MMOStarter kit 1.7. Followed step by-step instruction , but not work creat dedicated server. This is error message output:
1>------ Build started: Project: CleanThirdPerson, Configuration: Development_Server x64 ------
1> Performing 19 actions (4 in parallel)
1> Module.VaRestPlugin.cpp
1> LoadingScreen.generated.cpp
1> Module.LoadingScreen.cpp
1> PCH.CleanThirdPerson.h.cpp
1>c:\epic games\4.13\engine\source\runtime\inputcore\public../Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1>c:\epic games\4.13\engine\source\runtime\inputcore\public../Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1>c:\epic games\4.13\engine\source\runtime\inputcore\public../Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1>c:\epic games\4.13\engine\source\runtime\inputcore\public../Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1> VaRestPlugin.generated.cpp
1>c:\epic games\4.13\engine\source\runtime\inputcore\public../Classes/InputCoreTypes.h(5): fatal error C1083: Cannot open include file: ‘InputCoreTypes.generated.h’: No such file or directory
1>ERROR : UBT error : Failed to produce item: C:\Games\MMOEngine\Plugins\LoadingScreen\Binaries\Win64\UE4Server-LoadingScreen.lib
1> Total build time: 7,64 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ““C:\Epic Games\4.13\Engine\Build\BatchFiles\Build.bat” CleanThirdPersonServer Win64 Development “C:\Games\MMOEngine\CleanThirdPerson.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
It looks like you’re using the engine from the launcher, not a source-built one. MMO Kit needs a source-built UE4 engine. Follow the 3 steps here to get it: Unreal Engine on GitHub
Hey, guys. How do you think, is it real to use this pack with another game? If I want to make shooter online, can I set up it through this package? To replace mmo rpg with shooter. Because, I did not meet any other online tutorials or packs.
MMO Kit is best suited for games that need login/registration and persistent storage of player data. It doesn’t matter if it’s an RPG or a shooter. If your game doesn’t need those 2 features, it might be best for you to just study blueprint networking, the official tutorials, etc.