MMO Starter Kit

Update: I have been able to get the Advanced Social System integrated into the MMO Kit (sans chat server). It took me several hours but I got it. Whispers, Party, Guild and chat channels work. I do have some minor issues that relate to guild, but other then that it works. The issue I have with guilds is that I need to run a php script at the start of the server that builds an array of all guilds in the DB and adds them to the gamestate guilds array. Sounds easy, but my phpscript isn’t working as intended. Instead of bashing my head against the wall for several hours again, I’ve decided to back burner that until I can have my buddy review my script and move onto other features.

Other features: I have integrated sloppily for testing the Action RPG system. As of right now I store player inventory in the DB in the same manner as the MMO kit ships with, but from there I pull the ID’s in player state and run them against the data table to populate the inventory. I am not sure if this is actually acceptable for release or not. Considering that most likely what I need to do is store the whole item table in a MySQL table and not locally on the server via data tables( and init them via script at server start similar to how guilds would work). Considering that stored item information in Item Data bp’s I think it is ok, but I dunno. I would love to hear there thoughts.