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MMO server system (with seamless network travels)

Hello everybody, I want to introduce mmo server system with network seamless travel.
What it is include:
• Server control manager, which able to run and shutdown servers, send and get request to/from client, monitoring server state; (If one of servers will be down – server manager will run it automatically)
• Seamless network travels between world composition level;
• Travel to private dungeons;
• Travel to group dungeons;
• Connect to servers by zone name (get actual port from server manager);
• MySQL database support;

System like this costs a lot of money and if you want to get it more cheaper - write me to skype UE4 Kagerstones

p.s. Character replications is turn on only if character is moving now, but it can be fix easy if you need. :wink: