Hi,
we are an organization building a next-gen MMO game and we decided to use Unreal Engine 4. Our goal is to build one large level with seamless player movement. Now we face the following problems regarding level size:
- Level streaming state is replicated to all clients, but a work-around exists.
- It seems that UE4 has maximum level bound of 500,000x500,000 uu. This is due to floating-point rounding. A partial solution is to use the SetWorldOrigin command around the player location, but this is problematic with multiplayer. What solutions exists to mitigate this problem?
- Is it actually possible to down-scale all actors and levels with realistic camera scale, lighting and physics?
Are there recommendations for building large scale MMO games for UE4?
Relevant:
https://forums.unrealengine.com/archive/index.php/t-304.html