Hi, I’m working on a archviz project for a L-shaped office floor.
The building is quite big and it has a curtain wall facade, so you get to see a lot of what’s outside (but the player can’t go out)
I would like to use baked light to get a better GI inside the office. The exterior part has a lot of meshes and trees, so I would like to use only dynamic lighting to avoid building times rising up too much.
I found this tip ( Quick Tip #4: How to build lighting in a big landscape. ) so I made 2 sub levels for my persistent level (which is empty, it just has the main menu/options, then loads the streamed levels):
SubLevel A: Office floor with lights and sun (Sun and Skylight are static or stationary, tried both)
SubLevel B: Everything that’s outside the office floor (no lights/skylight/etc… just static meshes)
Everything in A is fine, with the lights baked etc… but what is in B doesn’t look right.
What’s the best way to achieve this?
Thanks in advance for your time!