Mixed Reality Trailer for VR

The Steam VR Plugin from Valve for Unity allows a non-VR in game camera to be tracked to a third Vive controller attached to a real world camera for making trailers.

https://github.com/ValveSoftware/openvr/tree/master/unity_package/Assets/SteamVR

A good explanation of the work flow is here:

How is Epic making mixed reality trailers for it’s projects? What’s the recommended workflow? The Unity plugin produces 4 different images so you can composite foreground and background elements with the green screen footage. Networked multiplayer with the non-VR machines running the standard camera is what I’m using at the moment and it’s terrible as you need to run a copy of the engine (player) per layer.

Did you find any solution? I have the same problem.

Any update on this question ?

I am curious if there is an answer to this question yet?