Hi - Has anyone had much success using Mixed reality headsets and controllers with UE4? I’m running a Reverb using Steam Open VR which works fine however I set my MotionController components on my pawn to Steam VR, it doesn’t manage to locate an appropriate mesh for the controllers.
It’s implemented in the MotionController as thisimage:
The log suggests that the SteamVR plugin is looking in an incorrect location for this mesh.
LogSteamVR: Warning: Loaded empty sub-mesh for SteamVR device model: ‘C:\Users*MYUSERNAME*\AppData\Local\Microsoft/Windows/OpenVR\controller_1627_1118_2\controller.obj’
Any ideas how to fix this? I assume this is coded in the SteamVR plugin?