Hello all,
I am totally new to Unreal and I am working on an existing VR project, trying to add in MRC function. I have done the calibration, and followed the instructions, placing the .sav file in the project folder Saved/SaveGames. I have enabled the MRC plugin. Also, I am able to launch correctly without the plugin enabled. With the plugin enabled, I get the following output of the error. Any help on this is greatly appreciated, many thanks! I have made bold the parts that I think are the most important in the output.
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 2
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users//Pictures/DysonAssembly/DysonAssembly.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Pictures/DysonAssembly/DysonAssembly.uproject -cook -stage -archive -archivedirectory=C:/Users//Pictures -package -client
config=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe DysonAssembly Win64 Development -Project=C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject -NoUBTMakefiles -remoteini=“C:\Users\Pictures\Dyson
Assembly” -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): Took 1.0388754s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe DysonAssembly Win64 Development -Project=C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject -NoUBTMakefiles -remoteini=“C:\Users\Pictures\Dyson
Assembly” -skipdeploy -noxge -NoHotReload -ignorejunk
LogSlate: FSceneViewport::OnFocusLost() reason 0
UATHelper: Packaging (Windows (64-bit)): Performing 1 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): [1/1] Link DysonAssembly.exe
UATHelper: Packaging (Windows (64-bit)): UE4-MixedRealityCalibration.lib(Module.MixedRealityCalibration.cpp.obj) : error LNK2005: “void __cdecl EmptyLinkFunctionForStaticInitializationMixedRealityFramework(void)” (?EmptyLinkFunctionForStaticInitializationMixedRealityFramework@@YAXXZ) already defined in UE4-MixedRealityFramework.lib(Module.MixedRealityFrame
work.cpp.obj)
UATHelper: Packaging (Windows (64-bit)): Creating library C:\Users\Pictures\DysonAssembly\Binaries\Win64\DysonAssembly.lib and object C:\Users\Pictures\DysonAssembly\Binaries\Win64\DysonAssembly.exp
UATHelper: Packaging (Windows (64-bit)): UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol “void __cdecl EmptyLinkFunctionForStaticInitializationMixedRealityCalibration(void)” (?EmptyLinkFunctionForStaticInitializationMixedRealityCalibration@@YAXXZ) referenced in function “void __cdecl UELinkerFixups(void)” (?UELinkerFixups@@YAXXZ)
UATHelper: Packaging (Windows (64-bit)): C:\Users\Pictures\DysonAssembly\Binaries\Win64\DysonAssembly.exe : fatal error LNK1120: 1 unresolved externals
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: C:\Users\Pictures\DysonAssembly\Binaries\Win64\DysonAssembly.exe
UATHelper: Packaging (Windows (64-bit)): Total build time: 7.91 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 8.0751221s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe DysonAssembly Win64 Development -Project=C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject -NoUBTMakefiles -remoteini=“C:\User
s\Pictures\DysonAssembly” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2020.07.24-21.55.52.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: UBT ERROR: Failed to produce item: C:\Users\Pictures\DysonAssembly\Binaries\Win64\DysonAssembly.exe
PackagingResults: Error: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe DysonAssembly Win64 Development -Project=C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject C:\Users\Pictures\DysonAssembly\DysonAssembly.uproject -NoUBTMakefiles -remoteini=“C:\Users\Pictures\Dys
onAssembly” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2020.07.24-21.55.52.txt’
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() reason 0