Mixed Reality and Spectator View

Still don’t quite get what you mean. The second player has another vive controller to move the camera around but not the headset? So he looks at the controllerCam through the monitor rather than a headset?

That is essentially what I am trying to do but I want to be able to do it as a single player game rather than having to do multiplayer and replicate all the events etc.

For the multiplayer you just setup different pawns and/or player controllers and assign them to the different players.

Currently with Unreal it doesn’t even seem to be possible to use the vive controllers without using the headset so that complicates matters further with these ideas though.

Although I could be wrong. Would be great if somebody from Epic could chime in and explain this?