So there have been a few other threads previously on here about Mixed Reality and Spectator camera modes for virtual reality but they have kind of died and not really gotten much of a response so I thought I would start a new 1.
With the SteamVR plugin for Unity at launch they are now able to do mixed reality video recording in real time on a greenscreen. This would be a great feature to include in the Unreal plugin, is there any indication from Epic if this will be looked at or should we implement our own functionality for this? I have been working on integrating it with the Kinect for background removal rather than a greenscreen too but some more native integration would be greatly appreciated.
The next part is on the VR spectator mode.
Unreal will bring up the screen mirror when you are running a program on the Vive which is great. It’s also an unwarped view which is exactly what you want to put up on the TV to see what other people are playing.
Is there any way to control this camera at all? With several Unity releases this capability is built into them. Job Simulator, Fantastic Contraption and Tilt Brush all have the ability to place a camera manually in the scene or have multiple different modes such as rotating the camera around. Obviously this stuff is fairly easy to build in with a camera but currently I am unaware of how to hijack the camera view to be a custom camera placed in the scene rather than the headset view without creating a multiplayer game and running the camera as the 2nd player.
Any thoughts or updates from Epic would be awesome.