Hi,
We’re currently building our Unreal Engine project and are considering using different build configurations for the server and client:
- Dedicated Server in Development configuration (to retain full logs and debugging info)
- Client in Test configuration (as a step closer to Shipping, but still with some logging and testing capabilities)
The goal is to have comprehensive server logs while keeping the client closer to a production environment.
Our concern is whether running mixed configurations (Development server with Test client) could lead to runtime inconsistencies, replication issues, or other compatibility problems.
Is this approach supported or recommended by Epic, or should both client and server always be built with matching configurations?
Thanks,
Best regards